I've adjusted the naming conventions for the serial code (read more)
It looks like this whole branch is fucking useless, considering that I'll need to reimplement that massive switch statement again just to determine which overwritten method to use. I might as well not have bothered.
This commit is contained in:
@@ -21,54 +21,72 @@
|
||||
*/
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include "serial_packet_type.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
void serialize(void** bufferHead, void* data, int size) {
|
||||
void serializePacket(SerialPacketBase* packet, void* data) {
|
||||
switch(packet->GetType()) {
|
||||
//define all packet types
|
||||
}
|
||||
}
|
||||
|
||||
void deserializePacket(SerialPacketBase* packet, void* data) {
|
||||
//get the type
|
||||
SerialPacketType type;
|
||||
memcpy(&type, data, sizeof(SerialPacketType));
|
||||
|
||||
switch(type) {
|
||||
//define all extra types
|
||||
}
|
||||
}
|
||||
|
||||
void serializeCopy(void** bufferHead, void* data, int size) {
|
||||
memcpy(*bufferHead, data, size);
|
||||
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||
}
|
||||
|
||||
void deserialize(void** bufferHead, void* data, int size) {
|
||||
void deserializeCopy(void** bufferHead, void* data, int size) {
|
||||
memcpy(data, *bufferHead, size);
|
||||
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||
}
|
||||
|
||||
void serializeStatistics(void** bufferHead, Statistics* stats) {
|
||||
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||
//integers
|
||||
serialize(bufferHead, &stats->level, sizeof(int));
|
||||
serialize(bufferHead, &stats->exp, sizeof(int));
|
||||
serialize(bufferHead, &stats->maxHP, sizeof(int));
|
||||
serialize(bufferHead, &stats->health, sizeof(int));
|
||||
serialize(bufferHead, &stats->maxMP, sizeof(int));
|
||||
serialize(bufferHead, &stats->mana, sizeof(int));
|
||||
serialize(bufferHead, &stats->attack, sizeof(int));
|
||||
serialize(bufferHead, &stats->defence, sizeof(int));
|
||||
serialize(bufferHead, &stats->intelligence, sizeof(int));
|
||||
serialize(bufferHead, &stats->resistance, sizeof(int));
|
||||
serialize(bufferHead, &stats->speed, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
serialize(bufferHead, &stats->accuracy, sizeof(float));
|
||||
serialize(bufferHead, &stats->evasion, sizeof(float));
|
||||
serialize(bufferHead, &stats->luck, sizeof(float));
|
||||
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||
serializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
void deserializeStatistics(void** bufferHead, Statistics* stats) {
|
||||
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||
//integers
|
||||
deserialize(bufferHead, &stats->level, sizeof(int));
|
||||
deserialize(bufferHead, &stats->exp, sizeof(int));
|
||||
deserialize(bufferHead, &stats->maxHP, sizeof(int));
|
||||
deserialize(bufferHead, &stats->health, sizeof(int));
|
||||
deserialize(bufferHead, &stats->maxMP, sizeof(int));
|
||||
deserialize(bufferHead, &stats->mana, sizeof(int));
|
||||
deserialize(bufferHead, &stats->attack, sizeof(int));
|
||||
deserialize(bufferHead, &stats->defence, sizeof(int));
|
||||
deserialize(bufferHead, &stats->intelligence, sizeof(int));
|
||||
deserialize(bufferHead, &stats->resistance, sizeof(int));
|
||||
deserialize(bufferHead, &stats->speed, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
deserialize(bufferHead, &stats->accuracy, sizeof(float));
|
||||
deserialize(bufferHead, &stats->evasion, sizeof(float));
|
||||
deserialize(bufferHead, &stats->luck, sizeof(float));
|
||||
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user