Added broadcast handling

This commit is contained in:
Kayne Ruse
2013-06-10 18:06:24 +10:00
parent c21a95f3e9
commit 7ca7f7f015
3 changed files with 65 additions and 53 deletions
+19 -18
View File
@@ -11,6 +11,23 @@
#include <map>
#include <chrono>
struct ClientData {
int index;
int channel;
int playerIndex;
};
struct PlayerData {
int index;
int clientIndex;
Vector2 position;
Vector2 motion;
void Update(double delta) {
position += motion * delta;
}
};
class ServerApplication {
public:
ServerApplication();
@@ -21,28 +38,12 @@ public:
ServerApplication(ServerApplication const&) = delete;
private:
struct ClientData {
int index;
int channel;
int playerIndex;
};
struct PlayerData {
int index;
int clientIndex;
Vector2 position;
Vector2 motion;
void Update(double delta) {
position += motion * delta;
}
};
//game loop
void HandleNetwork();
void UpdateWorld();
void UpdateWorld(double delta);
//network loop
//...
void Broadcast(BroadcastRequest&);
Clock::time_point lastTick = Clock::now();