Added broadcast handling
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@@ -28,9 +28,11 @@ void ServerApplication::Init() {
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}
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void ServerApplication::Proc() {
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Clock::duration delta = Clock::now() - lastTick;
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lastTick = Clock::now();
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while(running) {
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HandleNetwork();
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UpdateWorld();
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UpdateWorld(double(delta.count()) / Clock::duration::period::den);
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SDL_Delay(10);
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}
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}
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@@ -49,51 +51,52 @@ void ServerApplication::HandleNetwork() {
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while(netUtil.Receive()) {
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memcpy(&p, netUtil.GetInData(), sizeof(Packet));
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switch(p.type) {
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case PacketType::PING:
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//
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case PacketType::PING: {
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//quick pong
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Packet p;
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p.type = PacketType::PONG;
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netUtil.Send(&netUtil.GetInPacket()->address, &p, sizeof(Packet));
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}
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break;
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case PacketType::PONG:
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//
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break;
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case PacketType::BROADCAST_REQUEST:
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//
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break;
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case PacketType::BROADCAST_RESPONSE:
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//
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break;
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case PacketType::JOIN_REQUEST:
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//
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break;
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case PacketType::JOIN_RESPONSE:
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//
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break;
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case PacketType::DISCONNECT:
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//
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break;
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case PacketType::SYNCHRONIZE:
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//
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break;
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case PacketType::PLAYER_NEW:
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//
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break;
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case PacketType::PLAYER_DELETE:
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//
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break;
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case PacketType::PLAYER_MOVE:
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//
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Broadcast(p.broadcastRequest);
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break;
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// case PacketType::BROADCAST_RESPONSE:
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// //
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// break;
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// case PacketType::JOIN_REQUEST:
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// //
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// break;
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// case PacketType::JOIN_RESPONSE:
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// //
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// break;
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// case PacketType::DISCONNECT:
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// //
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// break;
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// case PacketType::SYNCHRONIZE:
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// //
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// break;
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// case PacketType::PLAYER_NEW:
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// //
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// break;
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// case PacketType::PLAYER_DELETE:
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// //
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// break;
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// case PacketType::PLAYER_MOVE:
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// //
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// break;
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default:
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throw(runtime_error("Failed to recognize the packet type"));
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}
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}
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}
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void ServerApplication::UpdateWorld() {
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Clock::duration delta = Clock::now() - lastTick;
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lastTick = Clock::now();
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double d = double(delta.count()) / Clock::duration::period::den;
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void ServerApplication::UpdateWorld(double delta) {
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for (auto it : players) {
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it.second.Update(d);
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it.second.Update(delta);
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}
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}
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@@ -101,4 +104,11 @@ void ServerApplication::UpdateWorld() {
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//Network loop
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//-------------------------
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//...
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void ServerApplication::Broadcast(BroadcastRequest& bcast) {
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//respond to a broadcast request with the server's data
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Packet p;
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p.type = PacketType::BROADCAST_RESPONSE;
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snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil.CString("servername"));
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//TODO version information
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netUtil.Send(&netUtil.GetInPacket()->address, &p, sizeof(Packet));
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}
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