Multiple changes, read more
* Implemented HeartbeatUtility * simplified the SQL files * Added a dummy inventory button
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@@ -21,14 +21,3 @@
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*/
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#include "inventory_manager.hpp"
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static const char* CREATE_CHARACTER_ITEMS = "INSERT INTO CharacterItems (character, item) VALUES (?1, ?2);";
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static const char* DELETE_CHARACTER_ITEMS = "DELETE FROM CharacterItems WHERE (character=?1, item=?2);";
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static const char* CREATE_CHARACTER_EQUIPMENT = "INSERT INTO CharacterEquipment (character, item) VALUES (?1, ?2);";
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static const char* DELETE_CHARACTER_EQUIPMENT = "DELETE FROM CharacterEquipment WHERE (character=?1, item=?2);";
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int InventoryManager::CreateItem(int owner, ItemType itemType) {
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sqlite3_stmt* statement = nullptr;
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}
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../characters ../creatures ../entities ../../common/gameplay ../../common/utilities
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INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/gameplay ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../characters ../combat ../creatures ../entities ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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INCLUDES+=. .. ../characters ../combat ../creatures ../entities ../inventory ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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