Moved Renderable and Character into Renderable/
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@@ -21,16 +21,6 @@
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*/
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#include "character.hpp"
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void Character::Update() {
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if (motion.x && motion.y) {
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origin += motion * CHARACTER_WALKING_MOD;
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}
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else if (motion != 0) {
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origin += motion;
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}
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sprite.Update(0.016);
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}
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void Character::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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@@ -36,16 +36,12 @@ public:
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Character() = default;
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~Character() = default;
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void Update() override;
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//graphics
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void CorrectSprite();
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//gameplay
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Statistics* GetStats() { return &stats; }
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//accessors and mutators
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//metadata
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int SetOwner(int i) { return owner = i; }
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int GetOwner() { return owner; }
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@@ -54,8 +50,6 @@ public:
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std::string SetAvatar(std::string s) { return avatar = s; }
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std::string GetAvatar() const { return avatar; }
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//position
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private:
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//base statistics
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Statistics stats;
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@@ -0,0 +1,37 @@
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#config
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,client.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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@@ -1,34 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef COMBATDEFINES_HPP_
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#define COMBATDEFINES_HPP_
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#define COMBAT_MAX_CHARACTERS 16
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#define COMBAT_MAX_ENEMIES 16
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enum class TerrainType {
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NONE = 0,
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GRASSLANDS,
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//etc.
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};
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#endif
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