Moved Renderable and Character into Renderable/

This commit is contained in:
Kayne Ruse
2014-10-10 06:16:31 +11:00
parent 8dcd02aba3
commit 7c4762852b
6 changed files with 37 additions and 50 deletions
@@ -21,16 +21,6 @@
*/ */
#include "character.hpp" #include "character.hpp"
void Character::Update() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
void Character::CorrectSprite() { void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
@@ -36,16 +36,12 @@ public:
Character() = default; Character() = default;
~Character() = default; ~Character() = default;
void Update() override;
//graphics //graphics
void CorrectSprite(); void CorrectSprite();
//gameplay //gameplay
Statistics* GetStats() { return &stats; } Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata //metadata
int SetOwner(int i) { return owner = i; } int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; } int GetOwner() { return owner; }
@@ -54,8 +50,6 @@ public:
std::string SetAvatar(std::string s) { return avatar = s; } std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; } std::string GetAvatar() const { return avatar; }
//position
private: private:
//base statistics //base statistics
Statistics stats; Statistics stats;
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-34
View File
@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
#define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
enum class TerrainType {
NONE = 0,
GRASSLANDS,
//etc.
};
#endif