Moved Renderable and Character into Renderable/

This commit is contained in:
Kayne Ruse
2014-10-10 06:16:31 +11:00
parent 8dcd02aba3
commit 7c4762852b
6 changed files with 37 additions and 50 deletions
+56
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef RENDERABLE_HPP_
#define RENDERABLE_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
class Renderable {
public:
Renderable() = default;
virtual ~Renderable() = default;
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite() { return &sprite; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
//collision
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
protected: //TODO: should be private
SpriteSheet sprite;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds;
};
#endif