Moved Renderable and Character into Renderable/

This commit is contained in:
Kayne Ruse
2014-10-10 06:16:31 +11:00
parent 8dcd02aba3
commit 7c4762852b
6 changed files with 37 additions and 50 deletions
+69
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "renderable.hpp"
#include "statistics.hpp"
//std namespace
#include <string>
#include <cmath>
class Character : public Renderable {
public:
Character() = default;
~Character() = default;
//graphics
void CorrectSprite();
//gameplay
Statistics* GetStats() { return &stats; }
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
private:
//base statistics
Statistics stats;
//gameplay components: equipment, items, buffs, debuffs...
//metadata
int owner;
std::string handle;
std::string avatar;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif