Threaded the barriers through the networking system

This commit is contained in:
2016-04-03 22:32:39 +10:00
parent 235f3b57e0
commit 7b9c016082
10 changed files with 181 additions and 2 deletions
+3
View File
@@ -21,6 +21,7 @@
*/
#pragma once
#include "barrier_data.hpp"
#include "character_data.hpp"
#include "creature_data.hpp"
#include "serial_packet.hpp"
@@ -38,6 +39,8 @@ void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const c
void copyCreatureToPacket(CreaturePacket* const packet, CreatureData* const creatureData, int creatureIndex);
void copyBarrierToPacket(BarrierPacket* const packet, BarrierData* const barrierData, int barrierIndex);
void pumpAndChangeRooms(int characterIndex, int newRoomIndex);
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex);