Threaded the barriers through the networking system

This commit is contained in:
2016-04-03 22:32:39 +10:00
parent 235f3b57e0
commit 7b9c016082
10 changed files with 181 additions and 2 deletions
+6 -1
View File
@@ -21,12 +21,13 @@
*/
#include "barrier_data.hpp"
#include <cstring>
#include <sstream>
BarrierData::BarrierData(int i):
Entity::Entity("barrier")
{
//
memcpy(status, 0, sizeof(int) * 8);
}
BarrierData::~BarrierData() {
@@ -81,3 +82,7 @@ int BarrierData::SetInstanceIndex(int i) {
int BarrierData::GetInstanceIndex() const {
return instanceIndex;
}
int* BarrierData::GetStatusArray() {
return status;
}
+4
View File
@@ -44,9 +44,13 @@ public:
int SetInstanceIndex(int i);
int GetInstanceIndex() const;
int* GetStatusArray();
private:
int scriptRef = LUA_NOREF;
std::map<std::string, std::string> tags;
int instanceIndex = -1;
int status[8];
};
+13
View File
@@ -115,6 +115,19 @@ void RoomData::RunFrame() {
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, it.second->GetOrigin(), INFLUENCE_RADIUS);
}
//a list of barriers that need to be updated client-side
std::list< std::pair<const int, BarrierData*>> barrierList;
barrierMgr.Update(&barrierList);
//send the updates
for (auto& it : barrierList) {
BarrierPacket packet;
copyBarrierToPacket(&packet, it.second, it.first);
packet.type = SerialPacketType::BARRIER_UPDATE;
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, it.second->GetOrigin(), INFLUENCE_RADIUS);
}
//TODO: creature/character collisions
}
+10
View File
@@ -177,6 +177,16 @@ void copyCreatureToPacket(CreaturePacket* const packet, CreatureData* const crea
packet->bounds = creatureData->GetBounds();
}
void copyBarrierToPacket(BarrierPacket* const packet, BarrierData* const barrierData, int barrierIndex) {
packet->barrierIndex = barrierIndex;
packet->roomIndex = barrierData->GetRoomIndex();
packet->origin = barrierData->GetOrigin();
packet->motion = barrierData->GetMotion();
packet->bounds = barrierData->GetBounds();
memcpy(barrierData->GetStatusArray(), &packet->status, sizeof(int) * 8);
}
void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
//get the character object
CharacterData* character = CharacterManager::GetSingleton().Find(characterIndex);
+3
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@@ -21,6 +21,7 @@
*/
#pragma once
#include "barrier_data.hpp"
#include "character_data.hpp"
#include "creature_data.hpp"
#include "serial_packet.hpp"
@@ -38,6 +39,8 @@ void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const c
void copyCreatureToPacket(CreaturePacket* const packet, CreatureData* const creatureData, int creatureIndex);
void copyBarrierToPacket(BarrierPacket* const packet, BarrierData* const barrierData, int barrierIndex);
void pumpAndChangeRooms(int characterIndex, int newRoomIndex);
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex);