Hooked up the new serial code, nothing broke
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@@ -68,6 +68,12 @@ union SerialPacket {
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REGION_CONTENT,
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REGION_REJECTION,
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//combat data
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COMBAT_ENTER,
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COMBAT_EXIT,
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COMBAT_REJECTION,
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//character data
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CHARACTER_NEW,
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CHARACTER_DELETE,
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@@ -88,12 +94,6 @@ union SerialPacket {
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ENEMY_REJECTION,
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//combat data
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COMBAT_ENTER,
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COMBAT_EXIT,
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COMBAT_REJECTION,
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//more packet types go here
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//not used
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@@ -141,6 +141,7 @@ union SerialPacket {
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int difficulty;
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//TODO: background image, based on terrain type
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//TODO: array of combatants
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//TODO: rewards
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}combatInfo;
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//info about a character
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