Hooked up the new serial code, nothing broke
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@@ -296,20 +296,29 @@ void deserializeEnemy(SerialPacket* packet, char* buffer) {
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void serialize(SerialPacket* packet, void* buffer) {
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switch(packet->meta.type) {
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//No extra data
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//no extra data
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case SerialPacket::Type::NONE:
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case SerialPacket::Type::PING:
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case SerialPacket::Type::PONG:
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case SerialPacket::Type::BROADCAST_REQUEST:
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//all rejections
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case SerialPacket::Type::BROADCAST_REJECTION:
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case SerialPacket::Type::JOIN_REJECTION:
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case SerialPacket::Type::REGION_REJECTION:
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case SerialPacket::Type::CHARACTER_REJECTION:
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case SerialPacket::Type::ENEMY_REJECTION:
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case SerialPacket::Type::COMBAT_REJECTION:
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serializeType(packet, reinterpret_cast<char*>(buffer));
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break;
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//Server info
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//server info
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case SerialPacket::Type::BROADCAST_RESPONSE:
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serializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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//client info
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case SerialPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::SYNCHRONIZE:
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@@ -327,12 +336,29 @@ void serialize(SerialPacket* packet, void* buffer) {
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serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
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break;
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//Character info
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//combat info
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case SerialPacket::Type::COMBAT_ENTER:
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case SerialPacket::Type::COMBAT_EXIT:
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serializeCombat(packet, reinterpret_cast<char*>(buffer));
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break;
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//character info
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case SerialPacket::Type::CHARACTER_NEW:
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case SerialPacket::Type::CHARACTER_DELETE:
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case SerialPacket::Type::CHARACTER_UPDATE:
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case SerialPacket::Type::CHARACTER_STATS_REQUEST:
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case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
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serializeCharacter(packet, reinterpret_cast<char*>(buffer));
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break;
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//enemy info
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case SerialPacket::Type::ENEMY_NEW:
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case SerialPacket::Type::ENEMY_DELETE:
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case SerialPacket::Type::ENEMY_UPDATE:
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case SerialPacket::Type::ENEMY_STATS_REQUEST:
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case SerialPacket::Type::ENEMY_STATS_RESPONSE:
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serializeEnemy(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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}
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@@ -340,20 +366,29 @@ void deserialize(SerialPacket* packet, void* buffer) {
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//find the type, so that you can actually deserialize the packet!
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deserializeType(packet, reinterpret_cast<char*>(buffer));
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switch(packet->meta.type) {
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//No extra data
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//no extra data
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case SerialPacket::Type::NONE:
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case SerialPacket::Type::PING:
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case SerialPacket::Type::PONG:
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case SerialPacket::Type::BROADCAST_REQUEST:
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//all rejections
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case SerialPacket::Type::BROADCAST_REJECTION:
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case SerialPacket::Type::JOIN_REJECTION:
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case SerialPacket::Type::REGION_REJECTION:
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case SerialPacket::Type::CHARACTER_REJECTION:
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case SerialPacket::Type::ENEMY_REJECTION:
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case SerialPacket::Type::COMBAT_REJECTION:
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//NOTHING
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break;
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//Server info
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//server info
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case SerialPacket::Type::BROADCAST_RESPONSE:
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deserializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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//client info
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case SerialPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::SYNCHRONIZE:
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@@ -371,11 +406,28 @@ void deserialize(SerialPacket* packet, void* buffer) {
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deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
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break;
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//Character info
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//combat info
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case SerialPacket::Type::COMBAT_ENTER:
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case SerialPacket::Type::COMBAT_EXIT:
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serializeCombat(packet, reinterpret_cast<char*>(buffer));
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break;
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//character info
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case SerialPacket::Type::CHARACTER_NEW:
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case SerialPacket::Type::CHARACTER_DELETE:
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case SerialPacket::Type::CHARACTER_UPDATE:
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case SerialPacket::Type::CHARACTER_STATS_REQUEST:
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case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
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deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
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break;
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//enemy info
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case SerialPacket::Type::ENEMY_NEW:
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case SerialPacket::Type::ENEMY_DELETE:
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case SerialPacket::Type::ENEMY_UPDATE:
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case SerialPacket::Type::ENEMY_STATS_REQUEST:
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case SerialPacket::Type::ENEMY_STATS_RESPONSE:
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serializeEnemy(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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}
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@@ -68,6 +68,12 @@ union SerialPacket {
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REGION_CONTENT,
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REGION_REJECTION,
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//combat data
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COMBAT_ENTER,
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COMBAT_EXIT,
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COMBAT_REJECTION,
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//character data
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CHARACTER_NEW,
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CHARACTER_DELETE,
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@@ -88,12 +94,6 @@ union SerialPacket {
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ENEMY_REJECTION,
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//combat data
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COMBAT_ENTER,
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COMBAT_EXIT,
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COMBAT_REJECTION,
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//more packet types go here
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//not used
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@@ -141,6 +141,7 @@ union SerialPacket {
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int difficulty;
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//TODO: background image, based on terrain type
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//TODO: array of combatants
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//TODO: rewards
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}combatInfo;
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//info about a character
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