Refactored UDPNetworkUtility, and tied it to SerialPacket
This commit is contained in:
@@ -56,7 +56,7 @@ void ClientApplication::Init(int argc, char** argv) {
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if (SDLNet_Init()) {
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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}
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network.Open(0, PACKET_BUFFER_SIZE);
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network.Open(0);
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}
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}
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void ClientApplication::Proc() {
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void ClientApplication::Proc() {
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@@ -24,8 +24,6 @@
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//network
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//network
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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//graphics
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//graphics
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#include "image.hpp"
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#include "image.hpp"
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+9
-18
@@ -96,9 +96,7 @@ void InWorld::Update(double delta) {
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SerialPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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//suck in all waiting packets
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while(network.Receive()) {
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while(network.Receive(&packet)) {
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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HandlePacket(packet);
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}
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}
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@@ -354,7 +352,6 @@ void InWorld::HandleCharacterDelete(SerialPacket packet) {
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void InWorld::RequestSynchronize() {
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void InWorld::RequestSynchronize() {
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SerialPacket packet;
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SerialPacket packet;
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char buffer[PACKET_STRING_SIZE];
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//request a sync
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//request a sync
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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@@ -362,13 +359,11 @@ void InWorld::RequestSynchronize() {
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.characterIndex = characterIndex;
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packet.clientInfo.characterIndex = characterIndex;
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serialize(&packet, buffer);
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network.SendTo(Channels::SERVER, &packet);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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}
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void InWorld::SendPlayerUpdate() {
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void InWorld::SendPlayerUpdate() {
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SerialPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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//pack the packet
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packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
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packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
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@@ -378,47 +373,43 @@ void InWorld::SendPlayerUpdate() {
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packet.characterInfo.position = localCharacter->position;
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packet.characterInfo.position = localCharacter->position;
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packet.characterInfo.motion = localCharacter->motion;
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packet.characterInfo.motion = localCharacter->motion;
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serialize(&packet, buffer);
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network.SendTo(Channels::SERVER, &packet);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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}
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void InWorld::RequestDisconnect() {
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void InWorld::RequestDisconnect() {
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SerialPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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//send a disconnect request
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.characterIndex = characterIndex;
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packet.clientInfo.characterIndex = characterIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.SendTo(Channels::SERVER, &packet);
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}
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}
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void InWorld::RequestShutDown() {
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void InWorld::RequestShutDown() {
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SerialPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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//send a shutdown request
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.characterIndex = characterIndex;
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packet.clientInfo.characterIndex = characterIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.SendTo(Channels::SERVER, &packet);
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}
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}
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void InWorld::RequestRegion(int mapIndex, int x, int y) {
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void InWorld::RequestRegion(int mapIndex, int x, int y) {
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SerialPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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//pack the region's data
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.regionInfo.mapIndex = mapIndex;
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packet.regionInfo.mapIndex = mapIndex;
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packet.regionInfo.x = x;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.SendTo(Channels::SERVER, &packet);
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}
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}
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//-------------------------
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//-------------------------
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@@ -29,8 +29,6 @@
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//networking
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//networking
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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//graphics
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//graphics
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#include "image.hpp"
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#include "image.hpp"
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+6
-16
@@ -86,11 +86,9 @@ void LobbyMenu::FrameStart() {
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}
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}
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void LobbyMenu::Update(double delta) {
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void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
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//suck in and process all waiting packets
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SerialPacket packet;
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SerialPacket packet;
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while(network.Receive()) {
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while(network.Receive(&packet)) {
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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HandlePacket(packet);
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}
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}
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}
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}
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@@ -149,14 +147,10 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//the vars
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//broadcast to the network, or a specific server
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//broadcast to the network, or a specific server
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
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packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
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serialize(&packet, buffer);
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
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//reset the server list
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//reset the server list
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serverInfo.clear();
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serverInfo.clear();
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@@ -164,19 +158,15 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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}
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
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//the vars
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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//pack the packet
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
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packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
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strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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//join the selected server
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//join the selected server
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serialize(&packet, buffer);
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network.SendTo(&selection->address, &packet);
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network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
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selection = nullptr;
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selection = nullptr;
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}
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}
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@@ -30,8 +30,6 @@
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//network
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//network
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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//client
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//client
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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*
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* This software is provided 'as-is', without any express or implied
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* warranty. In no event will the authors be held liable for any damages
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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*
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* This software is provided 'as-is', without any express or implied
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* warranty. In no event will the authors be held liable for any damages
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@@ -21,34 +21,33 @@
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*/
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*/
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <stdexcept>
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void UDPNetworkUtility::Open(int port, int packSize) {
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//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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if (!(socket = SDLNet_UDP_Open(port))) {
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//NOTE: don't confuse SerialPacket with UDPpacket
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Close();
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throw(std::runtime_error("Failed to open a UDP socket"));
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}
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if (!(packOut = SDLNet_AllocPacket(packSize))) {
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void UDPNetworkUtility::Open(int port) {
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socket = SDLNet_UDP_Open(port);
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packet = SDLNet_AllocPacket(PACKET_BUFFER_SIZE);
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if (!socket || !packet) {
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Close();
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Close();
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throw(std::runtime_error("Failed to allocate the out packet"));
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throw(std::runtime_error("Failed to open UDPNetworkUtility"));
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}
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if (!(packIn = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the in packet"));
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}
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}
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}
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}
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void UDPNetworkUtility::Close() {
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void UDPNetworkUtility::Close() {
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SDLNet_UDP_Close(socket);
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SDLNet_UDP_Close(socket);
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SDLNet_FreePacket(packOut);
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SDLNet_FreePacket(packet);
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SDLNet_FreePacket(packIn);
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socket = nullptr;
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socket = nullptr;
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packOut = nullptr;
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packet = nullptr;
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packIn = nullptr;
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}
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}
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//-------------------------
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//bind to a channel
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//-------------------------
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int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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IPaddress add;
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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@@ -61,7 +60,7 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
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int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
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int ret = SDLNet_UDP_Bind(socket, channel, add);
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int ret = SDLNet_UDP_Bind(socket, channel, add);
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if (ret == -1) {
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if (ret < 0) {
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throw(std::runtime_error("Failed to bind to a channel"));
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throw(std::runtime_error("Failed to bind to a channel"));
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}
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}
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@@ -72,25 +71,29 @@ void UDPNetworkUtility::Unbind(int channel) {
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SDLNet_UDP_Unbind(socket, channel);
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SDLNet_UDP_Unbind(socket, channel);
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}
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}
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int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
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//-------------------------
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//send a buffer
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//-------------------------
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int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
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IPaddress add;
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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throw(std::runtime_error("Failed to resolve a host"));
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}
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}
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Send(&add, data, len);
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SendTo(&add, data, len);
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}
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}
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int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
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if (len > packOut->maxlen) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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}
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memset(packOut->data, 0, packOut->maxlen);
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memset(packet->data, 0, packet->maxlen);
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memcpy(packOut->data, data, len);
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memcpy(packet->data, data, len);
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packOut->len = len;
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packet->len = len;
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packOut->address = *add;
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packet->address = *add;
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int ret = SDLNet_UDP_Send(socket, -1, packOut);
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int ret = SDLNet_UDP_Send(socket, -1, packet);
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if (ret <= 0) {
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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throw(std::runtime_error("Failed to send a packet"));
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@@ -99,15 +102,15 @@ int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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return ret;
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return ret;
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}
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}
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int UDPNetworkUtility::Send(int channel, void* data, int len) {
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int UDPNetworkUtility::SendTo(int channel, void* data, int len) {
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if (len > packOut->maxlen) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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}
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memset(packOut->data, 0, packOut->maxlen);
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memset(packet->data, 0, packet->maxlen);
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memcpy(packOut->data, data, len);
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memcpy(packet->data, data, len);
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packOut->len = len;
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packet->len = len;
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int ret = SDLNet_UDP_Send(socket, channel, packOut);
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int ret = SDLNet_UDP_Send(socket, channel, packet);
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if (ret <= 0) {
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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throw(std::runtime_error("Failed to send a packet"));
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@@ -116,29 +119,102 @@ int UDPNetworkUtility::Send(int channel, void* data, int len) {
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return ret;
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return ret;
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}
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}
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int UDPNetworkUtility::SendAll(void* data, int len) {
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int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
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if (len > packOut->maxlen) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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}
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memset(packOut->data, 0, packOut->maxlen);
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memset(packet->data, 0, packet->maxlen);
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memcpy(packOut->data, data, len);
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memcpy(packet->data, data, len);
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packOut->len = len;
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packet->len = len;
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int sent = 0;
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int sent = 0;
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//send to all bound channels
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//send to all bound channels
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for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
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for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
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if (SDLNet_UDP_GetPeerAddress(socket, i)) {
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if (SDLNet_UDP_GetPeerAddress(socket, i)) {
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sent += SDLNet_UDP_Send(socket, i, packOut);
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sent += SDLNet_UDP_Send(socket, i, packet);
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}
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}
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}
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}
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|
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return sent;
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return sent;
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}
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}
|
||||||
|
|
||||||
|
//TODO: put a void* and int* parameter list here
|
||||||
int UDPNetworkUtility::Receive() {
|
int UDPNetworkUtility::Receive() {
|
||||||
memset(packIn->data, 0, packIn->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
int ret = SDLNet_UDP_Recv(socket, packIn);
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
|
|
||||||
|
if (ret < 0) {
|
||||||
|
throw(std::runtime_error("Unknown network error occured"));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//send a SerialPacket
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
|
||||||
|
IPaddress add;
|
||||||
|
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||||
|
throw(std::runtime_error("Failed to resolve a host"));
|
||||||
|
}
|
||||||
|
|
||||||
|
SendTo(&add, serialPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||||
|
memset(packet->data, 0, packet->maxlen);
|
||||||
|
serialize(serialPacket, packet->data);
|
||||||
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
packet->address = *add;
|
||||||
|
|
||||||
|
int ret = SDLNet_UDP_Send(socket, -1, packet);
|
||||||
|
|
||||||
|
if (ret <= 0) {
|
||||||
|
throw(std::runtime_error("Failed to send a packet"));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||||
|
memset(packet->data, 0, packet->maxlen);
|
||||||
|
serialize(serialPacket, packet->data);
|
||||||
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
|
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||||
|
|
||||||
|
if (ret <= 0) {
|
||||||
|
throw(std::runtime_error("Failed to send a packet"));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||||
|
memset(packet->data, 0, packet->maxlen);
|
||||||
|
serialize(serialPacket, packet->data);
|
||||||
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
|
int sent = 0;
|
||||||
|
|
||||||
|
//send to all bound channels
|
||||||
|
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
|
||||||
|
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
|
||||||
|
sent += SDLNet_UDP_Send(socket, i, packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sent;
|
||||||
|
}
|
||||||
|
|
||||||
|
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
||||||
|
memset(packet->data, 0, packet->maxlen);
|
||||||
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
|
deserialize(serialPacket, packet->data);
|
||||||
|
serialPacket->meta.srcAddress = packet->address;
|
||||||
|
|
||||||
if (ret < 0) {
|
if (ret < 0) {
|
||||||
throw(std::runtime_error("Unknown network error occured"));
|
throw(std::runtime_error("Unknown network error occured"));
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -24,12 +24,14 @@
|
|||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
class UDPNetworkUtility {
|
class UDPNetworkUtility {
|
||||||
public:
|
public:
|
||||||
UDPNetworkUtility() = default;
|
UDPNetworkUtility() = default;
|
||||||
~UDPNetworkUtility() = default;
|
~UDPNetworkUtility() = default;
|
||||||
|
|
||||||
void Open(int port, int packSize);
|
void Open(int port);
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
//bind to a channel
|
//bind to a channel
|
||||||
@@ -41,31 +43,30 @@ public:
|
|||||||
return SDLNet_UDP_GetPeerAddress(socket, channel);
|
return SDLNet_UDP_GetPeerAddress(socket, channel);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Send(const char* ip, int port, void* data, int len);
|
//send a buffer
|
||||||
int Send(IPaddress* add, void* data, int len);
|
int SendTo(const char* ip, int port, void* data, int len);
|
||||||
int Send(int channel, void* data, int len);
|
int SendTo(IPaddress* add, void* data, int len);
|
||||||
int SendAll(void* data, int len);
|
int SendTo(int channel, void* data, int len);
|
||||||
|
int SendToAllChannels(void* data, int len);
|
||||||
int Receive();
|
int Receive();
|
||||||
|
|
||||||
void* GetOutData() const {
|
//send a SerialPacket
|
||||||
return reinterpret_cast<void*>(packOut->data);
|
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
|
||||||
};
|
int SendTo(IPaddress* add, SerialPacket* serialPacket);
|
||||||
void* GetInData() const {
|
int SendTo(int channel, SerialPacket* serialPacket);
|
||||||
return reinterpret_cast<void*>(packIn->data);
|
int SendToAllChannels(SerialPacket* serialPacket);
|
||||||
};
|
int Receive(SerialPacket* serialPacket);
|
||||||
UDPpacket* GetOutPacket() const {
|
|
||||||
return packOut;
|
//accessors
|
||||||
}
|
UDPpacket* GetPacket() const {
|
||||||
UDPpacket* GetInPacket() const {
|
return packet;
|
||||||
return packIn;
|
|
||||||
}
|
}
|
||||||
UDPsocket GetSocket() const {
|
UDPsocket GetSocket() const {
|
||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
UDPsocket socket = nullptr;
|
UDPsocket socket = nullptr;
|
||||||
UDPpacket* packOut = nullptr;
|
UDPpacket* packet = nullptr;
|
||||||
UDPpacket* packIn = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -35,9 +35,7 @@
|
|||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "serial_packet.hpp"
|
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
//common
|
//common
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|||||||
@@ -36,9 +36,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|||||||
packet.serverInfo.playerCount = characterMap.size();
|
packet.serverInfo.playerCount = characterMap.size();
|
||||||
|
|
||||||
//bounce this packet
|
//bounce this packet
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
network.SendTo(&packet.meta.srcAddress, &packet);
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||||
@@ -70,9 +68,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|||||||
packet.clientInfo.characterIndex = characterIndex;
|
packet.clientInfo.characterIndex = characterIndex;
|
||||||
|
|
||||||
//bounce this packet
|
//bounce this packet
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
network.SendTo(&newClient.address, &packet);
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
|
|
||||||
//send the new character to all clients
|
//send the new character to all clients
|
||||||
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
||||||
@@ -94,7 +90,6 @@ void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|||||||
|
|
||||||
//send all the server's data to this client
|
//send all the server's data to this client
|
||||||
SerialPacket newPacket;
|
SerialPacket newPacket;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
|
|
||||||
//characters
|
//characters
|
||||||
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
||||||
@@ -108,8 +103,7 @@ void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|||||||
newPacket.characterInfo.motion = it.second.motion;
|
newPacket.characterInfo.motion = it.second.motion;
|
||||||
newPacket.characterInfo.stats = it.second.stats;
|
newPacket.characterInfo.stats = it.second.stats;
|
||||||
|
|
||||||
serialize(&newPacket, buffer);
|
network.SendTo(&clientMap[packet.clientInfo.clientIndex].address, &newPacket);
|
||||||
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,9 +111,7 @@ void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|||||||
//TODO: authenticate who is disconnecting/kicking
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
|
||||||
//forward to the specified client
|
//forward to the specified client
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
network.SendTo(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, &packet);
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
|
|
||||||
//unload client and server-side characters
|
//unload client and server-side characters
|
||||||
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||||
@@ -175,17 +167,13 @@ void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|||||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
|
|
||||||
//send the content
|
//send the content
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
network.SendTo(&packet.meta.srcAddress, &packet);
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||||
//NOTE: I don't really like this, but it'll do for now
|
//NOTE: I don't really like this, but it'll do for now
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
for (auto& it : clientMap) {
|
for (auto& it : clientMap) {
|
||||||
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
network.SendTo(&it.second.address, &packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "server_application.hpp"
|
#include "server_application.hpp"
|
||||||
|
|
||||||
#include "sql_utility.hpp"
|
#include "sql_utility.hpp"
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -52,7 +53,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
|
||||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
network.Open(config.Int("server.port"));
|
||||||
std::cout << "Initialized SDL_net" << std::endl;
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
//Init SQL
|
//Init SQL
|
||||||
@@ -119,12 +120,7 @@ void ServerApplication::Proc() {
|
|||||||
SerialPacket packet;
|
SerialPacket packet;
|
||||||
while(running) {
|
while(running) {
|
||||||
//suck in the waiting packets & process them
|
//suck in the waiting packets & process them
|
||||||
while(network.Receive()) {
|
while(network.Receive(&packet)) {
|
||||||
//get the packet
|
|
||||||
deserialize(&packet, network.GetInData());
|
|
||||||
//cache the source address
|
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
|
||||||
//we need to go deeper
|
|
||||||
HandlePacket(packet);
|
HandlePacket(packet);
|
||||||
}
|
}
|
||||||
//update the internals
|
//update the internals
|
||||||
|
|||||||
Reference in New Issue
Block a user