Refactored UDPNetworkUtility, and tied it to SerialPacket
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -24,12 +24,14 @@
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#include "SDL/SDL_net.h"
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#include "serial_packet.hpp"
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class UDPNetworkUtility {
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public:
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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void Open(int port, int packSize);
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void Open(int port);
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void Close();
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//bind to a channel
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@@ -41,31 +43,30 @@ public:
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return SDLNet_UDP_GetPeerAddress(socket, channel);
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}
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int Send(const char* ip, int port, void* data, int len);
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int Send(IPaddress* add, void* data, int len);
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int Send(int channel, void* data, int len);
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int SendAll(void* data, int len);
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//send a buffer
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int SendTo(const char* ip, int port, void* data, int len);
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int SendTo(IPaddress* add, void* data, int len);
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int SendTo(int channel, void* data, int len);
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int SendToAllChannels(void* data, int len);
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int Receive();
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void* GetOutData() const {
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return reinterpret_cast<void*>(packOut->data);
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};
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void* GetInData() const {
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return reinterpret_cast<void*>(packIn->data);
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};
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UDPpacket* GetOutPacket() const {
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return packOut;
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}
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UDPpacket* GetInPacket() const {
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return packIn;
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//send a SerialPacket
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int SendTo(const char* ip, int port, SerialPacket* serialPacket);
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int SendTo(IPaddress* add, SerialPacket* serialPacket);
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int SendTo(int channel, SerialPacket* serialPacket);
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int SendToAllChannels(SerialPacket* serialPacket);
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int Receive(SerialPacket* serialPacket);
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//accessors
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UDPpacket* GetPacket() const {
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return packet;
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}
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UDPsocket GetSocket() const {
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return socket;
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}
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private:
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UDPsocket socket = nullptr;
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UDPpacket* packOut = nullptr;
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UDPpacket* packIn = nullptr;
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UDPpacket* packet = nullptr;
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};
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#endif
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