Refactored UDPNetworkUtility, and tied it to SerialPacket
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -21,34 +21,33 @@
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*/
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#include "udp_network_utility.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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void UDPNetworkUtility::Open(int port, int packSize) {
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if (!(socket = SDLNet_UDP_Open(port))) {
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Close();
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throw(std::runtime_error("Failed to open a UDP socket"));
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}
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//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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//NOTE: don't confuse SerialPacket with UDPpacket
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if (!(packOut = SDLNet_AllocPacket(packSize))) {
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void UDPNetworkUtility::Open(int port) {
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socket = SDLNet_UDP_Open(port);
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packet = SDLNet_AllocPacket(PACKET_BUFFER_SIZE);
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if (!socket || !packet) {
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Close();
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throw(std::runtime_error("Failed to allocate the out packet"));
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}
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if (!(packIn = SDLNet_AllocPacket(packSize))) {
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Close();
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throw(std::runtime_error("Failed to allocate the in packet"));
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throw(std::runtime_error("Failed to open UDPNetworkUtility"));
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}
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}
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void UDPNetworkUtility::Close() {
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SDLNet_UDP_Close(socket);
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SDLNet_FreePacket(packOut);
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SDLNet_FreePacket(packIn);
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SDLNet_FreePacket(packet);
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socket = nullptr;
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packOut = nullptr;
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packIn = nullptr;
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packet = nullptr;
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}
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//-------------------------
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//bind to a channel
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//-------------------------
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int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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@@ -61,7 +60,7 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
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int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
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int ret = SDLNet_UDP_Bind(socket, channel, add);
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if (ret == -1) {
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if (ret < 0) {
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throw(std::runtime_error("Failed to bind to a channel"));
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}
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@@ -72,25 +71,29 @@ void UDPNetworkUtility::Unbind(int channel) {
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SDLNet_UDP_Unbind(socket, channel);
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}
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int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
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//-------------------------
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//send a buffer
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//-------------------------
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int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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Send(&add, data, len);
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SendTo(&add, data, len);
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}
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int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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packOut->address = *add;
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memset(packet->data, 0, packet->maxlen);
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memcpy(packet->data, data, len);
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packet->len = len;
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packet->address = *add;
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int ret = SDLNet_UDP_Send(socket, -1, packOut);
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int ret = SDLNet_UDP_Send(socket, -1, packet);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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@@ -99,15 +102,15 @@ int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
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return ret;
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}
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int UDPNetworkUtility::Send(int channel, void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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int UDPNetworkUtility::SendTo(int channel, void* data, int len) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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memset(packet->data, 0, packet->maxlen);
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memcpy(packet->data, data, len);
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packet->len = len;
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int ret = SDLNet_UDP_Send(socket, channel, packOut);
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int ret = SDLNet_UDP_Send(socket, channel, packet);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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@@ -116,29 +119,30 @@ int UDPNetworkUtility::Send(int channel, void* data, int len) {
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return ret;
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}
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int UDPNetworkUtility::SendAll(void* data, int len) {
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if (len > packOut->maxlen) {
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throw(std::runtime_error("Failed to copy the data into the packet"));
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int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
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if (len > packet->maxlen) {
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throw(std::runtime_error("The buffer is to large for the UDPpacket"));
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}
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memset(packOut->data, 0, packOut->maxlen);
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memcpy(packOut->data, data, len);
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packOut->len = len;
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memset(packet->data, 0, packet->maxlen);
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memcpy(packet->data, data, len);
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packet->len = len;
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int sent = 0;
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//send to all bound channels
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for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
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if (SDLNet_UDP_GetPeerAddress(socket, i)) {
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sent += SDLNet_UDP_Send(socket, i, packOut);
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sent += SDLNet_UDP_Send(socket, i, packet);
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}
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}
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return sent;
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}
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//TODO: put a void* and int* parameter list here
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int UDPNetworkUtility::Receive() {
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memset(packIn->data, 0, packIn->maxlen);
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int ret = SDLNet_UDP_Recv(socket, packIn);
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memset(packet->data, 0, packet->maxlen);
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int ret = SDLNet_UDP_Recv(socket, packet);
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if (ret < 0) {
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throw(std::runtime_error("Unknown network error occured"));
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@@ -146,3 +150,75 @@ int UDPNetworkUtility::Receive() {
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return ret;
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}
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//-------------------------
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//send a SerialPacket
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//-------------------------
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int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
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IPaddress add;
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if (SDLNet_ResolveHost(&add, ip, port) == -1) {
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throw(std::runtime_error("Failed to resolve a host"));
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}
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SendTo(&add, serialPacket);
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}
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int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
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memset(packet->data, 0, packet->maxlen);
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serialize(serialPacket, packet->data);
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packet->len = PACKET_BUFFER_SIZE;
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packet->address = *add;
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int ret = SDLNet_UDP_Send(socket, -1, packet);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
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memset(packet->data, 0, packet->maxlen);
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serialize(serialPacket, packet->data);
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packet->len = PACKET_BUFFER_SIZE;
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int ret = SDLNet_UDP_Send(socket, channel, packet);
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if (ret <= 0) {
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throw(std::runtime_error("Failed to send a packet"));
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}
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return ret;
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}
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int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
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memset(packet->data, 0, packet->maxlen);
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serialize(serialPacket, packet->data);
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packet->len = PACKET_BUFFER_SIZE;
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int sent = 0;
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//send to all bound channels
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for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
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if (SDLNet_UDP_GetPeerAddress(socket, i)) {
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sent += SDLNet_UDP_Send(socket, i, packet);
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}
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}
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return sent;
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}
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int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
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memset(packet->data, 0, packet->maxlen);
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int ret = SDLNet_UDP_Recv(socket, packet);
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deserialize(serialPacket, packet->data);
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serialPacket->meta.srcAddress = packet->address;
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if (ret < 0) {
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throw(std::runtime_error("Unknown network error occured"));
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}
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return ret;
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}
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -24,12 +24,14 @@
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#include "SDL/SDL_net.h"
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#include "serial_packet.hpp"
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class UDPNetworkUtility {
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public:
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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void Open(int port, int packSize);
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void Open(int port);
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void Close();
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//bind to a channel
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@@ -41,31 +43,30 @@ public:
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return SDLNet_UDP_GetPeerAddress(socket, channel);
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}
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int Send(const char* ip, int port, void* data, int len);
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int Send(IPaddress* add, void* data, int len);
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int Send(int channel, void* data, int len);
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int SendAll(void* data, int len);
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//send a buffer
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int SendTo(const char* ip, int port, void* data, int len);
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int SendTo(IPaddress* add, void* data, int len);
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int SendTo(int channel, void* data, int len);
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int SendToAllChannels(void* data, int len);
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int Receive();
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void* GetOutData() const {
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return reinterpret_cast<void*>(packOut->data);
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};
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void* GetInData() const {
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return reinterpret_cast<void*>(packIn->data);
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};
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UDPpacket* GetOutPacket() const {
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return packOut;
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}
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UDPpacket* GetInPacket() const {
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return packIn;
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//send a SerialPacket
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int SendTo(const char* ip, int port, SerialPacket* serialPacket);
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int SendTo(IPaddress* add, SerialPacket* serialPacket);
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int SendTo(int channel, SerialPacket* serialPacket);
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int SendToAllChannels(SerialPacket* serialPacket);
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int Receive(SerialPacket* serialPacket);
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//accessors
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UDPpacket* GetPacket() const {
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return packet;
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}
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UDPsocket GetSocket() const {
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return socket;
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}
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private:
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UDPsocket socket = nullptr;
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UDPpacket* packOut = nullptr;
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UDPpacket* packIn = nullptr;
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UDPpacket* packet = nullptr;
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};
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#endif
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