UDPNetworkUtility accepts addresses by value, encapsulated ClientData

I started encapsulating ClientData, and I added the internals for the
heartbeat ssytem. However, when I took a look inside UDPNetworkUtility, I
realized that I didn't have to pass the IPaddresses by reference anymore.
Therefore, I've changed it to accept the addresses by value, and I'm
committing that change right away before I finish the heartbeat system.

This engine is really shaping up, I think.
This commit is contained in:
Kayne Ruse
2014-09-03 01:59:53 +10:00
parent 06922dc820
commit 79c7e48139
7 changed files with 79 additions and 25 deletions
+1 -1
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@@ -315,7 +315,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
void InWorld::HandlePing(ServerPacket* const argPacket) { void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket; ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG; newPacket.type = SerialPacketType::PONG;
network.SendTo(&argPacket->srcAddress, &newPacket); network.SendTo(argPacket->srcAddress, &newPacket);
} }
void InWorld::HandlePong(ServerPacket* const argPacket) { void InWorld::HandlePong(ServerPacket* const argPacket) {
+2 -2
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@@ -217,7 +217,7 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex; clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER); network.Bind(argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
//send this player's character info //send this player's character info
@@ -251,6 +251,6 @@ void LobbyMenu::SendJoinRequest() {
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server //join the selected server
network.SendTo(&selection->address, &packet); network.SendTo(selection->address, &packet);
selection = nullptr; selection = nullptr;
} }
+9 -9
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@@ -55,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(&add, channel); return Bind(add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress* add, int channel) { int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add); int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, data, len); SendTo(add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -162,14 +162,14 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serial
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, serialPacket); SendTo(add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
+3 -3
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@@ -36,7 +36,7 @@ public:
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1); int Bind(IPaddress add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,14 +45,14 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len); int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacketBase //send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket); int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress* add, SerialPacketBase* serialPacket); int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket); int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket); int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacketBase* serialPacket); int Receive(SerialPacketBase* serialPacket);
+32
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@@ -0,0 +1,32 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+24 -2
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@@ -24,9 +24,31 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
struct ClientData { #include <chrono>
//TODO: ClientManager?
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add): address(add) {}
~ClientData() = default;
IPaddress SetAddress(IPaddress add) { return address = add; }
IPaddress GetAddress() { return address; }
Clock::time_point GetLastBeat() { return lastBeat; }
int GetAttempts() { return attemptedBeats; }
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0}; IPaddress address = {0,0};
//TODO: ping system?
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+8 -8
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@@ -30,7 +30,7 @@
void ServerApplication::HandlePing(ServerPacket* const argPacket) { void ServerApplication::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket; ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG; newPacket.type = SerialPacketType::PONG;
network.SendTo(&argPacket->srcAddress, &newPacket); network.SendTo(argPacket->srcAddress, &newPacket);
} }
void ServerApplication::HandlePong(ServerPacket* const argPacket) { void ServerApplication::HandlePong(ServerPacket* const argPacket) {
@@ -46,13 +46,13 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
newPacket.playerCount = characterMgr.GetContainer()->size(); newPacket.playerCount = characterMgr.GetContainer()->size();
newPacket.version = NETWORK_VERSION; newPacket.version = NETWORK_VERSION;
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
} }
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) { void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//create the new client //create the new client
ClientData newClient; ClientData newClient;
newClient.address = argPacket->srcAddress; newClient.SetAddress(argPacket->srcAddress);
//load the user account //load the user account
//TODO: handle passwords //TODO: handle passwords
@@ -69,7 +69,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
newPacket.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket)); network.SendTo(newClient.GetAddress(), static_cast<SerialPacket*>(&newPacket));
//finished this routine //finished this routine
clientMap[clientIndex++] = newClient; clientMap[clientIndex++] = newClient;
@@ -90,7 +90,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client //forward to the specified client
network.SendTo( network.SendTo(
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address, clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
static_cast<SerialPacket*>(argPacket) static_cast<SerialPacket*>(argPacket)
); );
@@ -148,7 +148,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y); newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
//send the content //send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
} }
//------------------------- //-------------------------
@@ -247,7 +247,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
for (auto& it : *characterMgr.GetContainer()) { for (auto& it : *characterMgr.GetContainer()) {
newPacket.characterIndex = it.first; newPacket.characterIndex = it.first;
CopyCharacterToPacket(&newPacket, it.first); CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket)); network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
} }
//TODO: more in HandleSynchronize() //TODO: more in HandleSynchronize()
@@ -261,7 +261,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
void ServerApplication::PumpPacket(SerialPacket* const argPacket) { void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
for (auto& it : clientMap) { for (auto& it : clientMap) {
network.SendTo(&it.second.address, argPacket); network.SendTo(it.second.GetAddress(), argPacket);
} }
} }