Imported basics
project directory client - scene system server - empty main SDL_net source graphical resources
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@@ -0,0 +1,19 @@
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CXXFLAGS+=-std=c++11
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DFLAGS=-DDEBUG
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LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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OBJ=
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SRC=server.cpp
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all: debug
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release: $(OBJ)
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$(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB)
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debug: $(OBJ)
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$(CXX) $(CXXFLAGS) $(DFLAGS) $(SRC) $(OBJ) $(LIB)
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clean:
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-$(RM) *.o *.a *.exe
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unit:
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$(CXX) $(CXXFLAGS) unit.cpp
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@@ -0,0 +1,8 @@
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#include "SDL/SDL.h"
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#include "SDL_net/SDL_net.h"
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#include <iostream>
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int SDL_main(int, char**) {
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return 0;
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}
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