Imported basics
project directory client - scene system server - empty main SDL_net source graphical resources
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#ifndef TESTSYSTEMS_H_
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#define TESTSYSTEMS_H_
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#include "base_scene.h"
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class TestSystems : public BaseScene {
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public:
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/* Public access members */
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TestSystems();
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virtual ~TestSystems();
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protected:
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/* Frame loop */
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Render(SDL_Surface* const);
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/* Event handlers */
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virtual void MouseMotion (SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
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virtual void KeyDown (SDL_KeyboardEvent const&);
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virtual void KeyUp (SDL_KeyboardEvent const&);
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};
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#endif
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