Imported basics
project directory client - scene system server - empty main SDL_net source graphical resources
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#ifndef SCENEMANAGER_H_
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#define SCENEMANAGER_H_
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#include "scene_list.h"
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#include "base_scene.h"
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#include "SDL/SDL.h"
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class SceneManager {
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public:
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/* Public access members */
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SceneManager();
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~SceneManager();
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void Init();
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void Proc();
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void Quit();
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private:
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/* Private access members */
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void LoadScene(SceneList sceneIndex);
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void UnloadScene();
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BaseScene* activeScene;
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};
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#endif
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