Imported basics
project directory client - scene system server - empty main SDL_net source graphical resources
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#include "scene_manager.h"
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#include <stdexcept>
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#include <iostream>
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using namespace std;
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int main(int, char**) {
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SceneManager app;
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try {
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app.Init();
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal error: " << e.what() << endl;
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return 1;
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}
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return 0;
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}
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