Updated SQL script

This commit is contained in:
2016-04-22 08:26:19 +10:00
parent dd25f068af
commit 754fb71850
10 changed files with 199 additions and 83 deletions
+38
View File
@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "item_data.hpp"
ItemType ItemData::SetItemType(ItemType t) {
return type = t;
}
ItemType ItemData::GetItemType() {
return type;
}
int ItemData::SetQuantity(int i) {
return quantity = i;
}
int ItemData::GetQuantity() {
return quantity;
}
+41
View File
@@ -0,0 +1,41 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "item_type.hpp"
class ItemData {
public:
ItemData() = default;
~ItemData() = default;
//accessors and mutators
ItemType SetItemType(ItemType);
ItemType GetItemType();
int SetQuantity(int);
int GetQuantity();
private:
ItemType type;
int quantity = 1;
};
+32
View File
@@ -0,0 +1,32 @@
#config
INCLUDES+=. ../../common/gameplay
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
+9 -29
View File
@@ -39,12 +39,8 @@
static const char* CREATE_CHARACTER = "INSERT INTO LiveCharacters ("
"owner, "
"handle, "
"avatar, "
"boundsX, "
"boundsY, "
"boundsW, "
"boundsH"
") VALUES (?1, ?2, ?3, ?4, ?5, ?6, ?7);";
"avatar "
") VALUES (?1, ?2, ?3);";
static const char* LOAD_CHARACTER = "SELECT "
"uid, "
@@ -53,21 +49,13 @@ static const char* LOAD_CHARACTER = "SELECT "
"avatar, "
"roomIndex, "
"originX, "
"originY, "
"boundsX, "
"boundsY, "
"boundsW, "
"boundsH "
"originY "
"FROM LiveCharacters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL LiveCharacters SET "
"roomIndex = ?2, "
"originX = ?3, "
"originY = ?4, "
"boundsX = ?5, "
"boundsY = ?6, "
"boundsW = ?7, "
"boundsH = ?8 "
"originY = ?4 "
"WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM LiveCharacters WHERE uid = ?;";
@@ -93,10 +81,6 @@ int CharacterManager::Create(int owner, std::string handle, std::string avatar)
ret |= sqlite3_bind_int(statement, 1, owner);
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
ret |= sqlite3_bind_int(statement, 4, CHARACTER_BOUNDS_X);
ret |= sqlite3_bind_int(statement, 5, CHARACTER_BOUNDS_Y);
ret |= sqlite3_bind_int(statement, 6, CHARACTER_BOUNDS_WIDTH);
ret |= sqlite3_bind_int(statement, 7, CHARACTER_BOUNDS_HEIGHT);
//check for binding errors
if (ret) {
@@ -167,10 +151,10 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
newChar.origin.x = (double)sqlite3_column_int(statement, 5);
newChar.origin.y = (double)sqlite3_column_int(statement, 6);
//bounds
newChar.bounds.x = (int)sqlite3_column_int(statement, 7);
newChar.bounds.y = (int)sqlite3_column_int(statement, 8);
newChar.bounds.w = (int)sqlite3_column_int(statement, 9);
newChar.bounds.h = (int)sqlite3_column_int(statement, 10);
newChar.bounds.x = CHARACTER_BOUNDS_X;
newChar.bounds.y = CHARACTER_BOUNDS_Y;
newChar.bounds.w = CHARACTER_BOUNDS_WIDTH;
newChar.bounds.h = CHARACTER_BOUNDS_HEIGHT;
//gameplay components: equipment, items, buffs, debuffs...
@@ -212,12 +196,8 @@ int CharacterManager::Save(int uid) {
ret |= sqlite3_bind_int(statement, 2, character.roomIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 5, character.bounds.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.bounds.y) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.bounds.w) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.bounds.h) != SQLITE_OK;
//gameplay components: equipment, items, buffs, debuffs...
//TODO: gameplay components: equipment, items, buffs, debuffs...
//check for binding errors
if (ret) {
+2 -1
View File
@@ -1,5 +1,5 @@
#include directories
INCLUDES+=. accounts characters clients combat creatures entities rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts characters clients combat creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -35,6 +35,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C combat
$(MAKE) -C creatures
$(MAKE) -C entities
$(MAKE) -C inventory
$(MAKE) -C rooms
$(MAKE) -C triggers
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)