Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly

This commit is contained in:
2016-04-10 00:12:27 +10:00
parent 1f2d0b8e76
commit 752f8f82f9
5 changed files with 70 additions and 26 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ public:
//NOTE: don't use these while you have barriers loaded
void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
void UnloadBaseImage();
void LoadTemplateImages(SDL_Renderer* renderer, std::list<std::string> names);
void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
void UnloadTemplateImages();
BaseBarrier* Create(int index);