Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
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@@ -36,7 +36,7 @@ public:
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//NOTE: don't use these while you have barriers loaded
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void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
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void UnloadBaseImage();
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void LoadTemplateImages(SDL_Renderer* renderer, std::list<std::string> names);
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void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
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void UnloadTemplateImages();
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BaseBarrier* Create(int index);
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