Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly

This commit is contained in:
2016-04-10 00:12:27 +10:00
parent 1f2d0b8e76
commit 752f8f82f9
5 changed files with 70 additions and 26 deletions
+3 -2
View File
@@ -35,9 +35,10 @@ void BarrierManager::UnloadBaseImage() {
baseImage.Free();
}
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::list<std::string> names) {
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names) {
//sprite names are file names only
for (auto& it : names) {
templateImages.emplace(it, Image(renderer, it));
templateImages.emplace(it, Image(renderer, spriteDir + it));
}
}