UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled it for now.
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@@ -25,7 +25,7 @@
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#include <stdexcept>
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//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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//NOTE: don't confuse SerialPacket with UDPpacket
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void UDPNetworkUtility::Open(int port) {
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@@ -22,15 +22,15 @@
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#ifndef UDPNETWORKUTILITY_HPP_
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#define UDPNETWORKUTILITY_HPP_
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//common
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#include "serial_packet.hpp"
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#include "singleton.hpp"
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//APIs
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#include "SDL/SDL_net.h"
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#include "serial_packet.hpp"
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class UDPNetworkUtility {
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class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
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public:
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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void Open(int port);
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void Close();
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@@ -65,6 +65,11 @@ public:
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return socket;
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}
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private:
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friend Singleton<UDPNetworkUtility>;
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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UDPsocket socket = nullptr;
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UDPpacket* packet = nullptr;
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};
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