UDPNetworkUtility is a singleton, disabled InCombat scene

I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
This commit is contained in:
Kayne Ruse
2014-08-13 06:53:43 +10:00
parent 182101b592
commit 74f809a801
15 changed files with 41 additions and 42 deletions
+2 -6
View File
@@ -40,11 +40,7 @@
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu();
protected:
@@ -68,7 +64,7 @@ protected:
//shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network;
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;