UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled it for now.
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@@ -30,12 +30,7 @@
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//Public access members
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//-------------------------
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LobbyMenu::LobbyMenu(
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex
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):
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network(*argNetwork),
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LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex)
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{
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