UDPNetworkUtility is a singleton, disabled InCombat scene

I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
This commit is contained in:
Kayne Ruse
2014-08-13 06:53:43 +10:00
parent 182101b592
commit 74f809a801
15 changed files with 41 additions and 42 deletions
+1 -2
View File
@@ -49,7 +49,6 @@ class InWorld : public BaseScene {
public:
//Public access members
InWorld(
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
@@ -92,7 +91,7 @@ protected:
void UpdateMap();
//shared parameters
UDPNetworkUtility& network;
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;