UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled it for now.
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@@ -45,7 +45,6 @@ class CleanUp : public BaseScene {
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public:
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//Public access members
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CleanUp(
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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@@ -68,7 +67,7 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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UDPNetworkUtility& network;
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UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
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int& clientIndex;
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int& accountIndex;
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int& characterIndex;
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