UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled it for now.
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@@ -52,7 +52,6 @@ private:
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BaseScene* activeScene = nullptr;
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//shared parameters
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UDPNetworkUtility network;
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int clientIndex = -1;
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int accountIndex = -1;
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int characterIndex = -1;
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