UDPNetworkUtility is a singleton, disabled InCombat scene

I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
This commit is contained in:
Kayne Ruse
2014-08-13 06:53:43 +10:00
parent 182101b592
commit 74f809a801
15 changed files with 41 additions and 42 deletions
+9 -9
View File
@@ -38,7 +38,7 @@
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
//#include "in_combat.hpp"
#include "clean_up.hpp"
//-------------------------
@@ -66,7 +66,7 @@ void ClientApplication::Init(int argc, char** argv) {
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(0);
UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//-------------------------
@@ -151,7 +151,7 @@ void ClientApplication::Proc() {
void ClientApplication::Quit() {
std::cout << "Shutting down" << std::endl;
network.Close();
UDPNetworkUtility::GetSingleton().Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Clean exit" << std::endl;
@@ -176,16 +176,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu();
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&network, &clientIndex, &accountIndex);
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
// case SceneList::INCOMBAT:
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));