Character bounds are stored in the server database
This allows for customization of bounding boxes, as well as highlighting aspects needed when adding new fields to the characters.
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@@ -148,4 +148,5 @@ void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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packet->roomIndex = characterData->GetRoomIndex();
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packet->origin = characterData->GetOrigin();
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packet->motion = characterData->GetMotion();
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packet->bounds = characterData->GetBounds();
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}
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