Wrote PumpPacketProximity, it works
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@@ -107,6 +107,7 @@ private:
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//utility methods
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void PumpPacket(SerialPacket* const);
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void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
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void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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//APIs and utilities
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@@ -300,5 +300,5 @@ void ServerApplication::HandleCharacterSetMotion(CharacterPacket* const argPacke
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
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PumpPacket(&newPacket);
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PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
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}
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@@ -175,6 +175,22 @@ void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
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}
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}
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void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
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RoomData* room = roomMgr.Get(roomIndex);
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if (!room) {
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throw(std::runtime_error("Failed to pump to a non-existant room"));
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}
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for (auto& character : *room->GetCharacterList()) {
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if (distance == -1 || (character->GetOrigin() - position).Length() <= distance) {
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AccountData* account = accountMgr.Get(character->GetOwner());
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ClientData* client = clientMgr.Get(account->GetClientIndex());
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network.SendTo(client->GetAddress(), argPacket);
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}
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}
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}
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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