Server sends character create & delete messages
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@@ -104,11 +104,7 @@ private:
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//utility methods
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void PumpPacket(SerialPacket* const);
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void PumpPacketProximity(SerialPacket* const, int roomIndex, int x, int y, int radius);
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//utility methods
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// void CleanupLostConnection(int index);
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// void PumpCharacterUnload(int uid);
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// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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//APIs and utilities
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sqlite3* database = nullptr;
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+16
-6
@@ -92,10 +92,11 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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return;
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}
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//send this character to the player
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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//TODO: pump character load
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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@@ -135,7 +136,11 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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//delete the character
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characterMgr.Delete(characterIndex);
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//TODO: pump character unload
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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@@ -161,10 +166,11 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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return;
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}
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//send this character to the player
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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//TODO: pump character load
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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@@ -193,5 +199,9 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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//TODO: pump character unload
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = argPacket->characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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@@ -188,7 +188,13 @@ void ServerApplication::Proc() {
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//find and unload the characters associated with this account
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characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
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if (character.second.GetOwner() == account.first) {
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// PumpCharacterUnload(character.first);
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//pump character delete
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = character.first;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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//unload this character
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return true;
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}
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return false;
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@@ -169,32 +169,5 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
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std::cout << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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//SET: utility/delete
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void ServerApplication::PumpCharacterUnload(int uid) {
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//delete the client-side character(s)
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//NOTE: This is a strange function
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = uid;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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//SET: utility/delete
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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//TODO: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->GetOwner();
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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}
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//TODO: remove this terminate comment
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//*/
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@@ -51,3 +51,23 @@ void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int r
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//send the packet to that client
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//NOTE: this is perhaps too complex; I write it if I need it
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}
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//-------------------------
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//common copy methods
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//-------------------------
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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//NOTE: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->GetOwner();
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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}
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