Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
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@@ -27,6 +27,7 @@
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BarrierData::BarrierData(int i):
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Entity::Entity("barrier")
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{
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instanceIndex = i;
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memcpy(status, 0, sizeof(int) * 8);
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}
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@@ -50,7 +50,7 @@ private:
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int scriptRef = LUA_NOREF;
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std::map<std::string, std::string> tags;
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int instanceIndex = -1;
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int instanceIndex;
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int status[8];
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};
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