Client now handles character rejections

This commit is contained in:
Kayne Ruse
2014-09-10 16:57:35 +10:00
parent 17b9eb7ad4
commit 712d94d3b2
4 changed files with 19 additions and 10 deletions
-8
View File
@@ -223,14 +223,6 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
accountIndex = argPacket->accountIndex;
network.Bind(argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {