Client now handles character rejections
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@@ -223,14 +223,6 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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accountIndex = argPacket->accountIndex;
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network.Bind(argPacket->srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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