Moved serialization globals
This commit is contained in:
@@ -94,8 +94,8 @@ void ClientApplication::Init(int argc, char** argv) {
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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@@ -22,6 +22,7 @@
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#include "region.hpp"
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#include "region.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <cmath>
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#include <cstring>
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#include <cstring>
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int snapToBase(int base, int x) {
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int snapToBase(int base, int x) {
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@@ -23,16 +23,12 @@
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#define REGION_HPP_
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#define REGION_HPP_
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#include <bitset>
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#include <bitset>
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#include <cmath>
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//the region's storage format
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//the region's storage format
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_DEPTH = 3;
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constexpr int REGION_DEPTH = 3;
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//the size of the solid map
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constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
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//utility function
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//utility function
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int snapToBase(int base, int x);
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int snapToBase(int base, int x);
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@@ -64,7 +60,4 @@ private:
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std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
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std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
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};
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};
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//the memory footprint of the tile and solid data; not including any metadata
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constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
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#endif
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#endif
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@@ -71,12 +71,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
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}
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}
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Region* RegionPagerBase::LoadRegion(int x, int y) {
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Region* RegionPagerBase::LoadRegion(int x, int y) {
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//TODO: load the region if possible
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//EMPTY, intended for override
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return nullptr;
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return nullptr;
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}
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}
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Region* RegionPagerBase::SaveRegion(int x, int y) {
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Region* RegionPagerBase::SaveRegion(int x, int y) {
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//TODO: find & save the region
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//EMPTY, intended for override
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return nullptr;
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return nullptr;
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}
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}
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@@ -23,8 +23,6 @@
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#include <stdexcept>
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#include <stdexcept>
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//TODO: Could I push the pager to the API functions too?
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Region* RegionPagerLua::LoadRegion(int x, int y) {
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Region* RegionPagerLua::LoadRegion(int x, int y) {
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//get the pager's function from the registry
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
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lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
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@@ -27,6 +27,8 @@
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#include "region.hpp"
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#include "region.hpp"
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#include "statistics.hpp"
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#include "statistics.hpp"
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#include <cmath>
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//Primary interface functions
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//Primary interface functions
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void serializePacket(SerialPacketBase*, void* dest);
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void serializePacket(SerialPacketBase*, void* dest);
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void deserializePacket(SerialPacketBase*, void* src);
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void deserializePacket(SerialPacketBase*, void* src);
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@@ -53,15 +55,19 @@ void deserializeRegionContent(RegionPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeStatistics(Statistics*, void*);
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void deserializeStatistics(Statistics*, void*);
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/* DOCS: Keep PACKET_BUFFER_SIZE up to date
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/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
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* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
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* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
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* The metadata used are:
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* Serialized packet structure:
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* SerialPacketType
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* SerialPacketType
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* room index
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* room index
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* X & Y positon
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* X & Y position
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* The rest is taken up by the Regions's content.
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* tile data (3 layers)
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* solid data (bitset)
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* The constants declared here are used for networking ONLY
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*/
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*/
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constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
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constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
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constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
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constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_TILE_FOOTPRINT + REGION_SOLID_FOOTPRINT;
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#endif
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#endif
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@@ -41,9 +41,9 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
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SERIALIZE(buffer, &packet->y, sizeof(int));
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SERIALIZE(buffer, &packet->y, sizeof(int));
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//tiles
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//tiles
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for (register int i = 0; i < REGION_WIDTH; i++) {
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for (int i = 0; i < REGION_WIDTH; i++) {
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for (register int j = 0; j < REGION_HEIGHT; j++) {
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for (int j = 0; j < REGION_HEIGHT; j++) {
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for (register int k = 0; k < REGION_DEPTH; k++) {
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for (int k = 0; k < REGION_DEPTH; k++) {
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*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
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*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
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buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
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buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
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}
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}
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@@ -75,9 +75,9 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
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packet->region = new Region(packet->x, packet->y);
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packet->region = new Region(packet->x, packet->y);
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//tiles
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//tiles
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for (register int i = 0; i < REGION_WIDTH; i++) {
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for (int i = 0; i < REGION_WIDTH; i++) {
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for (register int j = 0; j < REGION_HEIGHT; j++) {
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for (int j = 0; j < REGION_HEIGHT; j++) {
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for (register int k = 0; k < REGION_DEPTH; k++) {
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for (int k = 0; k < REGION_DEPTH; k++) {
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packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
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packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
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buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
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buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
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}
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}
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@@ -117,8 +117,8 @@ void ServerApplication::Init(int argc, char** argv) {
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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@@ -3,6 +3,8 @@ TODO: Ping-pong and keep alive system
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TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
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TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
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TODO: Get the rooms working, even if only via hotkeys
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TODO: Get the rooms working, even if only via hotkeys
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TODO: Rejection messages
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TODO: Rejection messages
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TODO: Move the map system into it's own namespace
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TODO: The TileSheet class should implement the surface itself
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TODO: Fix shoddy movement
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TODO: Fix shoddy movement
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TODO: make the whole thing more fault tolerant
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TODO: make the whole thing more fault tolerant
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