Reverted some of the changes, stable
This commit is contained in:
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
#pragma pack(push, 0)
|
#pragma pack(push, 0)
|
||||||
|
|
||||||
//TODO: update the code here to match the entity code
|
//TODO: rename to serial packet
|
||||||
union NetworkPacket {
|
union NetworkPacket {
|
||||||
//types of packets
|
//types of packets
|
||||||
enum class Type {
|
enum class Type {
|
||||||
@@ -85,6 +85,7 @@ union NetworkPacket {
|
|||||||
}serverInfo;
|
}serverInfo;
|
||||||
|
|
||||||
//information about the client
|
//information about the client
|
||||||
|
//TODO: login credentials
|
||||||
struct ClientInformation {
|
struct ClientInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int index;
|
int index;
|
||||||
@@ -95,6 +96,8 @@ union NetworkPacket {
|
|||||||
Metadata meta;
|
Metadata meta;
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int playerIndex;
|
int playerIndex;
|
||||||
|
//TODO: should probably move these into the client info
|
||||||
|
//TODO: these might actually do better during the login system
|
||||||
char handle[PACKET_STRING_SIZE];
|
char handle[PACKET_STRING_SIZE];
|
||||||
char avatar[PACKET_STRING_SIZE];
|
char avatar[PACKET_STRING_SIZE];
|
||||||
Vector2 position;
|
Vector2 position;
|
||||||
|
|||||||
@@ -19,6 +19,6 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "player_entity.hpp"
|
#include "client_entry.hpp"
|
||||||
|
|
||||||
unsigned int PlayerEntity::uidCounter;
|
unsigned int ClientEntry::uidCounter;
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CLIENT_HPP_
|
#ifndef CLIENTENTRY_HPP_
|
||||||
#define CLIENT_HPP_
|
#define CLIENTENTRY_HPP_
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
struct Client {
|
struct ClientEntry {
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
static unsigned int uidCounter;
|
static unsigned int uidCounter;
|
||||||
};
|
};
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "entity.hpp"
|
|
||||||
|
|
||||||
#include <type_traits>
|
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
static_assert(std::is_pod<Entity>::value, "Entity is not a POD");
|
|
||||||
|
|
||||||
unsigned int Entity::uidCounter;
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENTITY_HPP_
|
|
||||||
#define ENTITY_HPP_
|
|
||||||
|
|
||||||
//POD members
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "bbox.hpp"
|
|
||||||
|
|
||||||
struct Entity {
|
|
||||||
enum Type {
|
|
||||||
PLAYER,
|
|
||||||
PORTAL,
|
|
||||||
ITEMS,
|
|
||||||
CHEST,
|
|
||||||
DOOR,
|
|
||||||
};
|
|
||||||
|
|
||||||
Type type;
|
|
||||||
int mapIndex;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
BBox bbox;
|
|
||||||
unsigned int externalID;
|
|
||||||
static unsigned int uidCounter;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -19,11 +19,6 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "client.hpp"
|
#include "player_entry.hpp"
|
||||||
|
|
||||||
#include <type_traits>
|
unsigned int PlayerEntry::uidCounter;
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
static_assert(std::is_pod<Client>::value, "Client is not a POD");
|
|
||||||
|
|
||||||
unsigned int Client::uidCounter;
|
|
||||||
@@ -19,17 +19,27 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef PLAYERENTITY_HPP_
|
#ifndef PLAYERENTRY_HPP_
|
||||||
#define PLAYERENTITY_HPP_
|
#define PLAYERENTRY_HPP_
|
||||||
|
|
||||||
|
//POD members
|
||||||
|
#include "bbox.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct PlayerEntity {
|
struct PlayerEntry {
|
||||||
//metadata
|
//metadata
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
std::string handle;
|
std::string handle;
|
||||||
std::string avatar;
|
std::string avatar;
|
||||||
|
|
||||||
|
//world position
|
||||||
|
int mapIndex;
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 motion;
|
||||||
|
BBox bbox;
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
int level;
|
int level;
|
||||||
int exp;
|
int exp;
|
||||||
@@ -53,9 +53,8 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
cout << "Beginning startup" << endl;
|
cout << "Beginning startup" << endl;
|
||||||
|
|
||||||
//initial setup
|
//initial setup
|
||||||
Client::uidCounter = 0;
|
ClientEntry::uidCounter = 0;
|
||||||
Entity::uidCounter = 0;
|
PlayerEntry::uidCounter = 0;
|
||||||
PlayerEntity::uidCounter = 0;
|
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
//Init SDL
|
//Init SDL
|
||||||
@@ -209,19 +208,21 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
|||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||||
//register the new client
|
//register the new client
|
||||||
clientMap[Client::uidCounter] = {packet.meta.srcAddress};
|
ClientEntry newClient;
|
||||||
|
newClient.address = packet.meta.srcAddress;
|
||||||
|
clientMap[ClientEntry::uidCounter] = newClient;
|
||||||
|
|
||||||
//send the client their index
|
//send the client their index
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||||
packet.clientInfo.index = Client::uidCounter;
|
packet.clientInfo.index = ClientEntry::uidCounter;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
|
|
||||||
//bounce this packet
|
//bounce this packet
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
Client::uidCounter++;
|
ClientEntry::uidCounter++;
|
||||||
cout << "Connect, total: " << clientMap.size() << endl;
|
cout << "Connect, total: " << clientMap.size() << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -239,19 +240,14 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
//TODO: can this use DeletePlayer() instead?
|
//TODO: can this use DeletePlayer() instead?
|
||||||
//delete PlayerEntity, Entity, and client side players
|
//delete server and client side players
|
||||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntity> playerIter) -> bool {
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||||
//find the internal players to delete
|
//find the internal players to delete
|
||||||
if (playerIter.second.clientIndex == packet.clientInfo.index) {
|
if (it.second.clientIndex == packet.clientInfo.index) {
|
||||||
//send the delete player command to all clients
|
//send the delete player command to all clients
|
||||||
delPacket.playerInfo.playerIndex = playerIter.first;
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
|
|
||||||
//erase the corresponding Entity
|
|
||||||
erase_if(entityMap, [&](std::pair<unsigned int, Entity> entityIter) -> bool {
|
|
||||||
return entityIter.second.type == Entity::Type::PLAYER && entityIter.second.externalID == playerIter.first;
|
|
||||||
});
|
|
||||||
|
|
||||||
//delete this player object
|
//delete this player object
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -273,32 +269,15 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
|
|
||||||
//TODO: map?
|
//TODO: map?
|
||||||
|
|
||||||
//entities
|
//players
|
||||||
for (auto& it : entityMap) {
|
|
||||||
//what are we sending?
|
|
||||||
switch(it.second.type) {
|
|
||||||
case Entity::Type::PLAYER:
|
|
||||||
//TODO: update the network code to match the entity code
|
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||||
|
for (auto& it : playerMap) {
|
||||||
|
//TODO: update this for the expanded PlayerEntry structure
|
||||||
newPacket.playerInfo.playerIndex = it.first;
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", playerMap[it.second.externalID].handle.c_str());
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", playerMap[it.second.externalID].avatar.c_str());
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
newPacket.playerInfo.position = it.second.position;
|
newPacket.playerInfo.position = it.second.position;
|
||||||
newPacket.playerInfo.motion = it.second.motion;
|
newPacket.playerInfo.motion = it.second.motion;
|
||||||
break;
|
|
||||||
case Entity::Type::PORTAL:
|
|
||||||
//TODO
|
|
||||||
break;
|
|
||||||
case Entity::Type::ITEMS:
|
|
||||||
//TODO
|
|
||||||
break;
|
|
||||||
case Entity::Type::CHEST:
|
|
||||||
//TODO
|
|
||||||
break;
|
|
||||||
case Entity::Type::DOOR:
|
|
||||||
//TODO
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
serialize(&newPacket, buffer);
|
serialize(&newPacket, buffer);
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
@@ -317,52 +296,42 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||||
//register the new Entity
|
//register the new PlayerEntry
|
||||||
entityMap[Entity::uidCounter] = {
|
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
||||||
Entity::Type::PLAYER,
|
PlayerEntry newPlayer;
|
||||||
0,
|
|
||||||
{0, 0},
|
|
||||||
{0, 0},
|
|
||||||
{0, 0, 0, 0},
|
|
||||||
PlayerEntity::uidCounter
|
|
||||||
};
|
|
||||||
|
|
||||||
//register the new PlayerEntity
|
//metadata
|
||||||
playerMap[PlayerEntity::uidCounter] = {
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||||
packet.playerInfo.clientIndex,
|
newPlayer.handle = packet.playerInfo.handle;
|
||||||
packet.playerInfo.handle,
|
newPlayer.avatar = packet.playerInfo.avatar;
|
||||||
packet.playerInfo.avatar,
|
|
||||||
0,
|
//position
|
||||||
0,
|
newPlayer.mapIndex = 0;
|
||||||
0,
|
newPlayer.position = {0,0};
|
||||||
0,
|
newPlayer.motion = {0,0};
|
||||||
0,
|
newPlayer.bbox = {0, 0, 0, 0};
|
||||||
0,
|
|
||||||
0,
|
//stats
|
||||||
0,
|
//TODO
|
||||||
0,
|
|
||||||
0,
|
//push this player
|
||||||
0.0,
|
playerMap[PlayerEntry::uidCounter] = newPlayer;
|
||||||
0.0,
|
|
||||||
0.0
|
|
||||||
};
|
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
packet.playerInfo.playerIndex = PlayerEntity::uidCounter;
|
packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
||||||
packet.playerInfo.position = entityMap[Entity::uidCounter].position;
|
packet.playerInfo.position = newPlayer.position;
|
||||||
packet.playerInfo.motion = entityMap[Entity::uidCounter].motion;
|
packet.playerInfo.motion = newPlayer.motion;
|
||||||
|
|
||||||
//actually send to everyone
|
//actually send to everyone
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
//finish this routine
|
//finish this routine
|
||||||
Entity::uidCounter++;
|
PlayerEntry::uidCounter++;
|
||||||
PlayerEntity::uidCounter++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||||
//TODO: remove this?
|
//TODO: remove this?
|
||||||
if (entityMap.find(packet.playerInfo.playerIndex) == entityMap.end()) {
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
throw(std::runtime_error("Cannot delete a non-existant player"));
|
throw(std::runtime_error("Cannot delete a non-existant player"));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -370,32 +339,30 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|||||||
NetworkPacket delPacket;
|
NetworkPacket delPacket;
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
//delete the specified Entity, PlayerEntity
|
//delete the specified playerEntry
|
||||||
erase_if(entityMap, [&](std::pair<unsigned int, Entity> entityIter) -> bool {
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||||
//find the specified Entity
|
//find the specified PlayerEntry
|
||||||
if (entityIter.first == packet.playerInfo.playerIndex) {
|
if (it.first == packet.playerInfo.playerIndex) {
|
||||||
//send to all
|
//send to all
|
||||||
delPacket.playerInfo.playerIndex = entityIter.first;
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
//erase matching PlayerEntity
|
|
||||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntity> playerIter) -> bool {
|
//delete this player
|
||||||
return playerIter.first == entityIter.second.externalID;
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//skip this player
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||||
//TODO: Lookup the reference once, and operate on that instead of looking it up 3 times
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
if (entityMap.find(packet.playerInfo.playerIndex) == entityMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: the server needs it's own movement system too
|
//TODO: the server needs it's own movement system too
|
||||||
entityMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
||||||
entityMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
||||||
|
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,9 +23,8 @@
|
|||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
//server specific stuff
|
//server specific stuff
|
||||||
#include "client.hpp"
|
#include "client_entry.hpp"
|
||||||
#include "entity.hpp"
|
#include "player_entry.hpp"
|
||||||
#include "player_entity.hpp"
|
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_generator.hpp"
|
#include "map_generator.hpp"
|
||||||
@@ -84,9 +83,8 @@ private:
|
|||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
|
|
||||||
//server tables
|
//server tables
|
||||||
std::map<unsigned int, Client> clientMap;
|
std::map<unsigned int, ClientEntry> clientMap;
|
||||||
std::map<unsigned int, Entity> entityMap;
|
std::map<unsigned int, PlayerEntry> playerMap;
|
||||||
std::map<unsigned int, PlayerEntity> playerMap;
|
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
//TODO: I need to handle multiple map objects
|
//TODO: I need to handle multiple map objects
|
||||||
|
|||||||
Reference in New Issue
Block a user