Reverted some of the changes, stable
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@@ -23,9 +23,8 @@
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#define SERVERAPPLICATION_HPP_
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//server specific stuff
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#include "client.hpp"
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#include "entity.hpp"
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#include "player_entity.hpp"
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#include "client_entry.hpp"
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#include "player_entry.hpp"
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//maps
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#include "map_generator.hpp"
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@@ -84,9 +83,8 @@ private:
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lua_State* luaState = nullptr;
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//server tables
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std::map<unsigned int, Client> clientMap;
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std::map<unsigned int, Entity> entityMap;
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std::map<unsigned int, PlayerEntity> playerMap;
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std::map<unsigned int, ClientEntry> clientMap;
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std::map<unsigned int, PlayerEntry> playerMap;
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//maps
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//TODO: I need to handle multiple map objects
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