Implemented the log on and log off systems

This is a pretty straight forward port of the old version, including the
incredibly hacky server list. But I just need to remember that this is a
prototype.
This commit is contained in:
Kayne Ruse
2013-11-23 17:53:36 +11:00
parent ca86dc5fb8
commit 6ccc874583
11 changed files with 220 additions and 68 deletions
+78 -7
View File
@@ -21,12 +21,39 @@
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld() {
//
InWorld::InWorld(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int* const arg3):
config(*arg1),
network(*arg2),
clientIndex(*arg3)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&image);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&image);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + image.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + image.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
}
InWorld::~InWorld() {
@@ -42,7 +69,13 @@ void InWorld::FrameStart() {
}
void InWorld::Update(double delta) {
//
//suck in all waiting packets
NetworkPacket packet;
while(network.Receive()) {
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
}
void InWorld::FrameEnd() {
@@ -50,7 +83,8 @@ void InWorld::FrameEnd() {
}
void InWorld::Render(SDL_Surface* const screen) {
//
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
}
//-------------------------
@@ -58,20 +92,39 @@ void InWorld::Render(SDL_Surface* const screen) {
//-------------------------
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
//send a disconnect request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
//send a shutdown request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//send a disconnect request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
QuitEvent();
break;
}
@@ -80,3 +133,21 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void InWorld::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
break;
case NetworkPacket::Type::SYNCHRONIZE:
//TODO
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}