Implemented the log on and log off systems
This is a pretty straight forward port of the old version, including the incredibly hacky server list. But I just need to remember that this is a prototype.
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@@ -135,10 +135,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network);
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activeScene = new LobbyMenu(&config, &network, &clientIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld();
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activeScene = new InWorld(&config, &network, &clientIndex);
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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