Adjusted a few comments
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@@ -155,6 +155,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
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//TODO: The player login information should be collected by the lobby screen
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//the vars
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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