Characters are moving around in the world
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@@ -242,10 +242,59 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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SendLogoutRequest();
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break;
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}
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//character movement
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if (!localCharacter) {
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return;
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}
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Vector2 motion = localCharacter->GetMotion();
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switch(key.keysym.sym) {
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case SDLK_w:
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motion.y -= CHARACTER_WALKING_SPEED;
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break;
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case SDLK_a:
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motion.x -= CHARACTER_WALKING_SPEED;
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break;
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case SDLK_s:
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motion.y += CHARACTER_WALKING_SPEED;
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break;
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case SDLK_d:
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motion.x += CHARACTER_WALKING_SPEED;
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break;
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}
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//handle diagonals
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if (motion.x != 0 && motion.y != 0) {
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motion *= CHARACTER_WALKING_MOD;
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}
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localCharacter->SetMotion(motion);
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localCharacter->CorrectSprite();
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SendLocalCharacterMotion();
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}
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void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//
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//character movement
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if (!localCharacter) {
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return;
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}
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Vector2 motion = localCharacter->GetMotion();
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switch(key.keysym.sym) {
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case SDLK_w:
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motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
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break;
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case SDLK_a:
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motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
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break;
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case SDLK_s:
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motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
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break;
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case SDLK_d:
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motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
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break;
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}
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//handle diagonals
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localCharacter->SetMotion(motion);
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localCharacter->CorrectSprite();
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SendLocalCharacterMotion();
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}
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//-------------------------
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@@ -477,6 +526,7 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->CorrectSprite();
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//check for this player's character
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if (character->GetOwner() == accountIndex) {
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@@ -486,7 +536,8 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
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camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
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//focus on this character's room
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//focus on this character's info
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characterIndex = argPacket->characterIndex;
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roomIndex = argPacket->roomIndex;
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}
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@@ -543,6 +594,7 @@ void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->CorrectSprite();
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//debug
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std::cout << "Query, total: " << characterMap.size() << std::endl;
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@@ -561,6 +613,7 @@ void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
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//set the character's info
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localCharacter->SetOrigin(argPacket->origin);
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localCharacter->SetMotion(argPacket->motion);
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localCharacter->CorrectSprite();
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//clear the old room's data
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regionPager.UnloadAll();
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@@ -590,6 +643,7 @@ void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
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//set the origin and motion
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characterIt->second.SetOrigin(argPacket->origin);
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characterIt->second.SetMotion(argPacket->motion);
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characterIt->second.CorrectSprite();
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}
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}
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@@ -600,5 +654,24 @@ void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
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//set the origin and motion
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characterIt->second.SetOrigin(argPacket->origin);
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characterIt->second.SetMotion(argPacket->motion);
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characterIt->second.CorrectSprite();
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}
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}
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//-------------------------
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//player movement
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//-------------------------
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//TODO: add a "movement" packet type
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void InWorld::SendLocalCharacterMotion() {
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
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newPacket.accountIndex = accountIndex;
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newPacket.characterIndex = characterIndex;
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newPacket.roomIndex = roomIndex;
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newPacket.origin = localCharacter->GetOrigin();
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newPacket.motion = localCharacter->GetMotion();
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -98,6 +98,9 @@ protected:
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void HandleCharacterSetOrigin(CharacterPacket* const);
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void HandleCharacterSetMotion(CharacterPacket* const);
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//player movement
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void SendLocalCharacterMotion();
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//indexes
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int& clientIndex;
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int& accountIndex;
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