Added the GRAPHICS flag, to simplify the gameplay structures
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@@ -22,12 +22,20 @@
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#ifndef COMBATDATA_HPP_
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#define COMBATDATA_HPP_
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//POD members
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#include "vector2.hpp"
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#include "bbox.hpp"
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//gameplay members
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#include "character_data.hpp"
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#include "enemy_data.hpp"
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//graphics
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#ifdef GRAPHICS
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#include "sprite_sheet.hpp"
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#endif
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//std namespace
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#include <chrono>
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#include <list>
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#include <utility>
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@@ -46,6 +54,11 @@ struct CombatData {
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//time interval
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Clock::time_point lastTick = Clock::now();
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//graphics
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#ifdef GRAPHICS
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SpriteSheet sprite;
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#endif
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};
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#endif
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