Added the GRAPHICS flag, to simplify the gameplay structures

This commit is contained in:
Kayne Ruse
2014-05-27 23:25:07 +10:00
parent 5893342ad8
commit 6b38501c27
8 changed files with 42 additions and 2 deletions
+9
View File
@@ -27,6 +27,12 @@
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
#include <cmath>
@@ -55,6 +61,9 @@ struct CharacterData {
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
BBox bbox = {0,0,0,0};
bool inCombat = false;
int atbGauge = 0;