Added the GRAPHICS flag, to simplify the gameplay structures
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@@ -1,7 +1,7 @@
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#config
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INCLUDES+=. scenes ../common/gameplay ../common/graphics ../common/map ../common/network ../common/ui ../common/utilities
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LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
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#source
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CXXSRC=$(wildcard *.cpp)
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@@ -42,6 +42,9 @@
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "character_data.hpp"
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#include "combat_data.hpp"
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//client
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#include "base_scene.hpp"
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@@ -210,6 +210,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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//-------------------------
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//Network handlers
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case SerialPacket::Type::BROADCAST_RESPONSE: {
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@@ -65,6 +65,7 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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void HandlePacket(SerialPacket);
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//shared parameters
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@@ -1,7 +1,7 @@
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#config
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/ui ../../common/utilities
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LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
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#source
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CXXSRC=$(wildcard *.cpp)
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