Trying to create a fixed time slice system
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@@ -86,13 +86,13 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
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switch(sceneIndex) {
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//add scene creation calls here
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case SceneList::FIRST:
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#ifdef DEBUG
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case SceneList::TESTSYSTEMS:
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activeScene = new TestSystems(&configUtil, &surfaceMgr, &netUtil);
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break;
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#endif
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case SceneList::FIRST:
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case SceneList::SPLASH:
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activeScene = new Splash(&configUtil, &surfaceMgr);
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break;
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