Removed the TODO file; I think it's fairly stable again
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@@ -467,7 +467,7 @@ void InWorld::UpdateMap() {
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++it;
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}
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//TODO: make the region units official
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//TODO: make the region units official?
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int regionUnitX = REGION_WIDTH * tileSheet.GetTileW();
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int regionUnitY = REGION_HEIGHT * tileSheet.GetTileH();
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@@ -32,6 +32,7 @@
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//-------------------------
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void ServerApplication::Init(int argc, char** argv) {
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
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std::cout << "Beginning startup" << std::endl;
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//initial setup
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@@ -84,9 +85,7 @@ void ServerApplication::Init(int argc, char** argv) {
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regionPager.GetFormat()->SetLuaState(luaState);
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//TODO: config parameter
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regionPager.GetFormat()->SetSaveDir("save/mapname/");
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//TODO: pass args to the generator & format as needed
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact
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// with the map system as needed.
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std::cout << "Initialized the map system" << std::endl;
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std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
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std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
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@@ -1,17 +0,0 @@
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#These were partially scraped from the TODO utility
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*. Implement the preprocessor values throughout the map system
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*. Rename MapGenerator to MapAllocator
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-. Does the format need to be a functor too?
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-. Can the format functor go inside the allocator?
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*. lua API
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4. in_world.cpp:487 make the region units official
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5. region_pager.hpp:50 delete?
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16. editor_scene.cpp:99 skip the out-of-bounds regions
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24. server_application.cpp:106 config parameter
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25. server_application.cpp:108 pass args to the generator & format as needed
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31. server_application.cpp:264 compensate for large distances
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32. server_application.cpp:270 map?
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36. server_application.hpp:77 a function that sends to players in a certain proximity
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37. server_application.hpp:90 I need to handle multiple map objects
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