Removed the TODO file; I think it's fairly stable again
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@@ -467,7 +467,7 @@ void InWorld::UpdateMap() {
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++it;
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}
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//TODO: make the region units official
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//TODO: make the region units official?
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int regionUnitX = REGION_WIDTH * tileSheet.GetTileW();
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int regionUnitY = REGION_HEIGHT * tileSheet.GetTileH();
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