Using an entity stack for trigger comparisons
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@@ -156,8 +156,6 @@ void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const c
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}
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void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
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//BUG: three redundant lookups
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//get the character object
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CharacterData* character = CharacterManager::GetSingleton().Get(characterIndex);
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