Codebase update: Added transparency control to Image
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@@ -29,6 +29,7 @@ SDL_Surface* Image::LoadSurface(std::string fname) {
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throw(std::runtime_error(std::string() + "Failed to load file: " + fname));
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}
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surface = p;
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SetTransparentColor(255, 0, 255); //default
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = true;
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return surface;
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@@ -60,3 +61,17 @@ void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
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SDL_Rect sclip = clip, dclip = {x,y};
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SDL_BlitSurface(surface, &sclip, dest, &dclip);
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}
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void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
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if (!surface) {
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throw(std::logic_error("Failed to set the transparent color"));
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}
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
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}
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void Image::ClearTransparentColor() {
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if (!surface) {
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throw(std::logic_error("Failed to clear the transparent color"));
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}
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SDL_SetColorKey(surface, 0, 0);
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}
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@@ -54,6 +54,9 @@ public:
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Uint16 GetClipH() const { return clip.h; }
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bool GetLocal() { return local; }
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void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
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void ClearTransparentColor();
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protected:
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SDL_Surface* surface = nullptr;
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SDL_Rect clip = {0, 0, 0, 0};
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